Enter THE TEAM! Chapter, The First 06/26/2011
Welcome back! Since everyone's roles and jobs have been clearly defined, I think this would be a good time to do some formal introductions. So, without further ado: ![]() Langley West working on Myriah Train's makeup for SIX GRAND. WRITER/DIRECTOR: LANGLEY WEST Hailing from the rolling hills and backwoods of Dongola, IL (thus, I am a Dongaloid) via Las Vegas. I am a Visual / Practical Effects artist with an adolescent zeal for bad horror films. This is my first time directing...let's hope we make a GOOD horror film! Let me say that I HATE talking about myself. I've never been good at tooting my own horn so I'll keep this bio short. I attended The Art Institute of Las Vegas, pursuing a degree in Visual Effects and Motion Graphics. I love effects work of any kind, but am particularly fond of the "old school" of practical effects: stop motion, miniatures, SPFX makeup, traditional matte painting, etc. I am on a personal crusade to help bring stop motion back as a viable creature tool...an alternative to CGI creatures. I'm not saying that one is BETTER than the other...just that BOTH need to be utilized as tools for the modern filmmaker. My motto is: The worst day making a movie is better than the best day at any other job. I really believe that. Actually, let me say that if you want to know about me, then go back to the beginning archives of this blog. That will say more about me than anything else will. Enough about me....moving on! ![]() Producer Mike Domenic Barbero. PRODUCER: MIKE DOMENIC BARBERO To be successful in the film industry, one needs to have a lot of ambition and talent. Mike Barbero has these qualities in spades. Mike gave me my first film job in Washington. I had just moved here from Las Vegas and within 2 weeks, I saw a Craig's List add for a SPFX Makeup Artist. A short time later, I was slinging gore on the set of SIX GRAND, Mike's gritty tale of bad people doing bad things. I was immediately struck by the professionalism of Mike and his crew, as well as the dedication. We put a lot of long hours in on that movie, but Mike put in the longest. That was 2 years ago and I've had the pleasure of working on a number of Mike's projects, eventually becoming part of his Dark Heart Visions (Mike's company) team. Web content, music videos, short films, television commercials and feature film work, this guy does it all. He recently established the Whatcom Filmmaker's Co-op, a central place where members can come and use the studio, equipment, greenscreen, etc. as well as having access to a database of local actors (another of his projects). Mike was the driving force behind Dark Heart's clothing line as well. As a producer, the best thing about Mike is that HE KNOWS EVERYONE! Check out Mike's stuff at: www.darkheartvisions.com ![]() Director of Photography Sean Leonard...and coffee. DIRECTOR OF PHOTOGRAPHY: SEAN LEONARD I also met Sean on the set of SIX GRAND. He was doing double duty, shooting and editing. When I saw his footage, I knew that this was a guy that I wanted to work with. Sean has a great eye and everything that he works on looks great, whether it's due to his superior camera skills or his editing chops. I've had the pleasure of working on a couple of projects with Sean, including his "Lynchian" study on voyeurism, ASPECTATOR. Sean is also working on a documentary detailing a summer spent living on a dollar a day in Guatemala. In addition to his mad skills, Sean is one of the nicest guys you'd ever care to meet. A kind and gentle soul, with a penchant for the weird...which makes him a perfect choice for working on a movie about murderers and demons. Check out the amazing footage from Sean's stay in Guatemala at: onedollaraday.weebly.com So as not to overwhelm the reader with sheer AWESOMENESS, I'll be restricting these bios to three at a time. For now, let us just say that I couldn't be more pleased with the team we've gathered. Everyone's enthusiasm for the project is amazing and I'm lucky to have each of these folks in my corner. Next time, we'll meet three more! ![]() Completed demon maquette. DEMON CONCEPT LOCKED! In a previous post, we saw the early concept prototype for the demon design. Since then, the concept has been polished and locked. Changes include the wider cheekbones and the addition of another row of teeth. I'm hoping that we can maintain the translucent look of the teeth in the full size piece. In the meantime I think he's looking pretty cool. CommentsLeave a Reply |





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